Thursday, March 10, 2011
Now that you've created a map, you need to add events to it. Events is just as important as mapping because it was makes the game's story progress. It does so by activating switches and characters to interact with. Most importantly, it will also let you decide your starting point of the game. Let us begin the tutorial. As you can see to the right, I have a map with no characters or anything to interact with except for the basic map. In order to add these things in, you will need to select the map you want to add events to and press F7 to activate the Event Layer Mode. After pressing F7, your map should now have square tiles across the map just like the photo I have posted.
The next thing you should do is to select your character's starting point. This may be done by right clicking one of the square event slots and selecting "Place Party Starting Position". After that, you should have an image like this on the event slot that you have selected. Make sure that the spot that you have selected is able to be walked over. If not, then you will find yourself stuck on that starting position throughout the entire adventure.
Tuesday, February 22, 2011
In this tutorial you will learn..
-What tilesets are
-How they work
Lower layers are usually used as the floor and walls of your map. The upper layer is usually used for items such as a table, shelf, window, statue, etc. They can be placed over the lower layer. The event layer allows you to create events for cutscene pursoses and more. When you click it the screen should be covered in square tiles. Only one event cant fit per tile. I will explain events better in my next tutorial.