Thursday, March 10, 2011

RPG Maker 2003 Creating an Event (Character)


Now that you've created a map, you need to add events to it. Events is just as important as mapping because it was makes the game's story progress. It does so by activating switches and characters to interact with. Most importantly, it will also let you decide your starting point of the game. Let us begin the tutorial. As you can see to the right, I  have a map with no characters or anything to interact with except for the basic map. In order to add these things in, you will need to select the map you want to add events to and press F7 to activate the Event Layer Mode. After pressing F7, your map should now have square tiles across the map just like the photo I have posted.

The next thing you should do is to select your character's starting point. This may be done by right clicking one of the square event slots and selecting "Place Party Starting Position". After that, you should have an image like this on the event slot that you have selected. Make sure that the spot that you have selected is able to be walked over. If not, then you will find yourself stuck on that starting position throughout the entire adventure.


After you've selected the starting position, you will now want to add some characters to interact with. A character can be created by right clicking another event slot and selecting the "New Event" option. You should now have a window pop up that looks similar to this. You will now want to double click the picture of the table or whatever you have in the Event Graphic box and select a character that you would like for your character. For me, I will be selecting this suspicious looking man in the hat. Upon selection of the event graphic, it should love something very similar to this depending on which tab you have selected to choose your character from. There are several things you can do to this event. Under the picture you can select his movement type which will determine which general direction you would like this character to move automatically. I will explain more in the next tutorial since this one was just to explain how to create one and events are actually more complex than this.

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